Virtual reality (VR) has matured far beyond its early days. By 2019, several years into its commercial run, we've gained a clear view of the market's momentum and future direction.
The VR landscape in 2019 shows robust growth: expanding revenues, richer game libraries, and unprecedented choices across price points. New standouts like the Oculus Quest and Valve Index have broadened appeal from budget to premium.
PC-tethered: Oculus Rift ($300) | Oculus Rift S ($400) | HTC Vive ($500)
Standalone/Wireless: Oculus Go ($199) | Oculus Quest ($400-$500) | HTC Vive Focus ($600 – Enterprise) | HTC Vive Focus Plus ($800 – Enterprise)
High-end: HTC Vive Pro ($1100) | Valve Index ($1000)
Mobile: Gear VR ($100) | Google Daydream ($100) | Pansonite 3D VR Headset ($31) | And more
In this guide, drawn from hands-on testing and industry insights, we'll break down what you need to know to decide if a VR headset is right for you in 2019.
After a slower 2017, VR gained serious traction in 2018, with 2019 building even stronger momentum. According to IDC's early-year report, AR/VR headset shipments hit 1.3 million units in Q1 2019—a 27.2% year-over-year jump, predominantly VR over AR.

Entry-level PC VR headsets have hit accessible prices. The Oculus Rift S stands out at $400—$100 less than the HTC Vive—delivering comparable performance. With a higher resolution (2560 x 1440 vs. Vive's 2160 x 1200), it trades a slightly lower 80Hz refresh rate for the Vive's 90Hz.

No gaming PC required: Oculus and HTC offer standalone headsets. HTC's Focus line targets enterprises, leaving consumer space to Oculus. Key picks: Oculus Go and Quest. The Quest justifies its premium price (often double the Go) with superior 2880 x 1600 resolution (vs. Go's 2560 x 1440), 72Hz refresh (vs. 60Hz), and a punchier Snapdragon 835 processor. Note: Rift S matches Quest pricing but leverages your PC's power and library.


The Valve Index debuts as a high-end powerhouse: 2880 x 1600 resolution, up to 144Hz refresh, and clearer LCD panels over OLED in rivals like Vive Pro, Rift, and standard Vive.
HTC Vive Pro impresses with 2880 x 1600 (615 dpi) at 90Hz and refined ergonomics—but demands a beastly PC for peak performance. At $1100, it lags behind the more capable, cheaper Index.

The budget entry to VR: Phone-based headsets using your device's display. Modern phones with 2560 x 1440 AMOLED/IPS/LCD screens perform admirably. Samsung Gear VR leads specs-wise; for tight budgets, the Pansonite 3D headset punches above its $31 weight.
VR is evolving rapidly. Developers craft experiences tailored for immersion, while options span affordable PC-tethered sets to powerful standalones—something for every budget and setup.
Sales and investments are climbing, signaling sustained growth. Jump in now without fear of a market bust. Though still niche, 2019's VR is more compelling and accessible than ever—truly something for everyone.